Before we can check ‘Children Display’, but it will slow down our work efficiency though, expecially the situation when there are too large amount of hairs. So compared with the new hair system, the particle hair system is not that intentive and much work to check final result. Also, we are allowed to specify whatever colors we want by specifying a material. I think it’s so cool coz it implies that what we are checking is what we will get. (1) The ‘Sculpt Mode’ of the new hair system abandoned the traditional way of guide line display, which brings us a more intuitive hairstyle result, so that we can easily get the thickness and styling of hair. I will compare with the 2 hair systems from Grooming and Styling. So, hopefully, this review is helpful for you guys.Īnyway, any suggestions are welcome if you have different view. I believe it’s the same confusion for you. So here I’m going to go through the entire process to let you know whether the new hair system supports my workflow, and what we need to adapt if we go into this workflow. Honestly, it’s the first time for me to finish an effect with the new curves hair system. For this reason I used Blender particle hair and the new hair system to produce the same effect, and compare them from the efficiency, quality and other aspects. The geometry node and new flexible brushes really made me excited, but the only factor that makes me hesitate is the integrity of the system, which brings me a bit confusion that whether it could adapt to our CG workflow. With the launch of Blender's new highlight-geometry node-based curves hair system, the heat and attention has been on high.
0 Comments
Leave a Reply. |